robert joseph maccready (
heckofashot) wrote2024-02-25 12:08 am
Entry tags:
> singillatim app
PLAYER INFO
Player Name: Nico
• Player Contact: PM //
incognico_ // Discord on req.
• Player Age: 30
• Permissions: Here!
CHARACTER INFO
• Character Name: Robert Joseph "RJ" Maccready
• Character Age: 22
• Character Canon: Fallout 4
• Canon Point: Mid-game; prior to retrieving Prevent from Med-Tek.
• Character History: Background info.
• Character Personality:
• Character Skills:
• Character Inventory:
— ITEM ONE: His hunting rifle, fitted with a scope. It requires .308 rounds, of which he has none.
— ITEM TWO: A figure of a wooden soldier, carved by his late wife.
• Important Notes:
• Writing Samples:
— SAMPLE ONE: Here
— SAMPLE TWO: Here
Player Name: Nico
• Player Contact: PM //
• Player Age: 30
• Permissions: Here!
CHARACTER INFO
• Character Name: Robert Joseph "RJ" Maccready
• Character Age: 22
• Character Canon: Fallout 4
• Canon Point: Mid-game; prior to retrieving Prevent from Med-Tek.
• Character History: Background info.
• Character Personality:
— LOYAL: While he might be distant at first, his attempts not to get too close to people are borne from both his fear of loss and his own mistrust in others. Keeping people close in the Wastes is an important part of survival, and MacCready knows this better than anyone. MacCready's trust is hard won, but once it is won, he is dependable and loyal, often for the long-haul — his own morals are skewed, so as long as someone isn't actively taking negative actions against him (or children) then it takes a great deal to lose his trust.
— ADAPTABLE: The Wasteland is not a forgiving place to exist. His whole life has been spent learning to fend for himself and for others. Being able to adapt to what is needed in order to survive is something MacCready seemingly excels at. From a young age he's had to turn his hand to whatever was required; stepping up as the Mayor of a commune of children at the age of ten and then acting as their leader for several years might sound absurd, but was his lived reality up until age sixteen. After that he turned his hand to work as a mercenary, a guard, a farmer — always moving towards whatever is most beneficial for him (and his family) in the circumstance. All these roles he's found himself in have offered up different skills, making him somewhat of a jack-of-all-trades.
— TACTICAL: He's survived this long against the odds, and he certainly doesn't plan on giving in any time soon — especially not when others are reliant on him. Maccready is not the toughest physically, he's not the most well-read, but he is smart and he has good instincts. Able to plan strategically when it comes to things like combat and logistics, he can look at the bigger picture and figure out what the best course of action is. And, though it could be seen as a negative, he isn't afraid to use people in order to gain what he needs — be it making alliances with organisations that are largely violent and problematic because the money is good, or endearing people to his cause in the hope they'll assist him with his own ends.
— SELF-CENTRED: That negative up there, unafraid to use people for his own benefits? Yeah. Self-preservation is probably a good thing, it's the instinct of living creatures, but when it comes at the expense of maybe not caring so much about what happens to other people? Well… Maccready isn't necessarily someone who is actively antagonistic towards other people, but if they happen to be in the way of what he wants, then they're just as likely to end up as collateral damage. In that respect, he can be prone to seeming manipulative or indifferent — why step in and help someone with a problem if it poses a risk to him, or if he can turn it into a pay day?
— HOT-HEADED: Maccready might not be the same twelve-year-old Mayor of Little Lamplight who curses every other word and runs his mouth like he doesn't know what's good for him, but that bratty side of him isn't exactly far away. He might portray an image of being more collected, more grown-up — of being polite and avoiding coarse language — but test his limits enough and the cracks show. He'll try really hard, granted, not to snap impatiently while watching someone mess up a simple task or take too long and such, but usually fails. In part, maybe it's a lack of learned emotional regulation, growing up exclusively with other children as role models does not create the most well-adjusted adults.
— CYNICAL: Looking on the brighter side of things when living in a world that's been destroyed by a war is a big ask, and Maccready is already relatively pessimistic. He has a fair amount of disdain for the people who caused the state of the world, but largely views the social side of things as being the same as they ever were; selfish people driven by greed. He is mistrusting, sceptical of acts seemingly done out of the goodness of a person's heart, and wholly believes that other people are only in it for themselves and their own gain. So, in some respects, he's no different to everyone else — though, it's probably because he's been so worn down by his own experiences that he tends to view things rather negatively, and frequently expects the worst outcome.
• Character Skills:
— MARKSMANSHIP: Maccready picked up a rifle at the age of ten and never looked back. He taught himself how to shoot, later making a living as part of a militia and then as an independent mercenary, and has enough of a reputation that he's known for it. He has a good working knowledge of small guns, and can no doubt tinker with them and keep them in good shape.
— AGRICULTURE: Before his son got sick, Maccready worked and lived on a farm and was able to provide for both himself and his son like this long enough that it must have been sustainable at the very least, and given the environment of the Wasteland that says a lot.
— HUNTING & TRACKING: Part and parcel of his work as a mercenary, he's able to turn his skill set towards hunting and tracking — both people and animals. He's perceptive, and able to be stealthy when he's not complaining about mundane nonsense.
— SURVIVALIST: Maccready is from a post-nuclear apocalyptic setting, you either pick up the skills to survive or you simply don't. He's able to fend for himself, likely capable of minor first-aid, patching and repairing clothes and equipment, preparing food and water that's safe to eat, and so on.
• Character Inventory:
— ITEM ONE: His hunting rifle, fitted with a scope. It requires .308 rounds, of which he has none.
— ITEM TWO: A figure of a wooden soldier, carved by his late wife.
• Important Notes:
— CANON POINT: For Maccready's canon point I'm choosing somewhere in the middle of his character quest — Winlock and Barnes have been killed, and the Sole Survivor, accompanied by Maccready and Dogmeat, were on their way to Med-Tek Research in pursuit of the cure for Maccready's son, when they saw the Aurora.
— YOU'RE S.P.E.C.I.A.L.: A character's stats in Fallout, otherwise called their S.P.E.C.I.A.L., determine how good (or bad) they are at things. Maccready's is STR 5, PER 10, END 9, CHA 7, INT 7, AGI 10, LCK 8; he also has skill points in Small Guns and Speech.
• Writing Samples:
— SAMPLE ONE: Here
— SAMPLE TWO: Here
